


There's again so many (wrong) contexts and meanings of multi-threading. The new GPU API probably won't make DCS a truly "multi-threaded", as in that all the cores would be equally stressed. You have a very good system, guy's with lesser PC's I think will see more benefit here as they will not be limited by single core performance as much as we are now. This is going to take a little time for ED to optimize to get this all going right "Balance", it is the right direction to go I believe. Not going to happen, the biggest improvement will be handing off the graphics and then utilizing CPU for scale, think "large missions" or "Large DC" and better AI with less impact and still holding 60+ frames.
3DFX GLIDE PROGRAMMING BOOK WINDOWS
I love what ED has done and DCS is unreal, but am not sure that this will be an easy path, nor bring any great improvement.ĭX 12 = ONLY Windows 10. Maybe evolution to DX12 instead of revolution to Vulkan would be the least path of resistance. If that's correct, will that complicate the support of those types of devices for DCS? There was also some anecdotal info that as Vulkan is the OpenGL replacement, its a pure graphics API and doesn't natively support sound or peripherals like DX does. I haven't OC'd anything, but with this level of system I shouldn't have to to see some increase, even small.

Given the spec of the system I would of expected to see some better FPS. The draw calls were higher, but the overall FPS didn't improve, in fact it was slightly worse with vulkan. After I watched the two videos Skates posted earlier on the thread, I ran the tests myself.
